﻿namespace UnityEditor
{
    using System;

    internal class PlaceTreeWizard : TerrainWizard
    {
        public int numerOfTrees = 0x2710;

        private void OnWizardCreate()
        {
            TreePlacementUtility.PlaceRandomTrees(base.m_Terrain.terrainData, this.numerOfTrees);
            base.m_Terrain.Flush();
        }
    }
}

